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weapon_flashlight.def
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2004-08-04
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8KB
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534 lines
/***********************************************************************
weapon_flashlight.def
***********************************************************************/
export fred {
// Flashlight
options -prefix FLASHLIGHT_ -keep flash -parent flash Flashlight
mesh models/items/flashlight/cycles/allanims.mb -dest models/md5/items/flashlight_view/viewflashlight
anim models/items/flashlight/cycles/allanims.mb -range 1 90 -dest models/md5/items/flashlight_view/idle
anim models/items/flashlight/cycles/allanims.mb -range 91 102 -dest models/md5/items/flashlight_view/pushbutton
anim models/items/flashlight/cycles/allanims.mb -range 112 135 -dest models/md5/items/flashlight_view/swing1
anim models/items/flashlight/cycles/allanims.mb -range 137 162 -dest models/md5/items/flashlight_view/swing2
anim models/items/flashlight/cycles/allanims.mb -range 165 170 -dest models/md5/items/flashlight_view/lower
anim models/items/flashlight/cycles/allanims.mb -range 176 190 -dest models/md5/items/flashlight_view/raise
// world model flashlight
options -prefix PLAYER_FL_ -keep ATTACHER flash -parent flash Flashlight -rename ATTACHER origin -clearorigin
mesh models/characters/player/mocap/flashlight_idle.mb -dest models/md5/items/flashlight_world/worldflashlight
anim models/characters/player/mocap/flashlight_idle.mb -dest models/md5/items/flashlight_world/flashlight_idle
}
entityDef weapon_flashlight {
"editor_color" ".3 .3 1"
"editor_mins" "-16 -16 0"
"editor_maxs" "16 16 32"
"editor_usage" "Flashlight"
"editor_rotatable" "1"
"model" "models/items/flashlight/flashlight2_world.lwo"
"spawnclass" "idItem"
"size" "32 32 32"
"model_view" "viewmodel_flashlight"
"model_world" "worldmodel_flashlight"
"joint_attach" "FL_ATTACHER"
"inv_name" "Flashlight"
"inv_weapon" "weapon_flashlight"
"inv_item" "5"
"icon" "guis/assets/hud/wpn_10"
"impact_damage_effect" "1"
"hide_time" "0.3" // time to hide weapon when talking to npcs or looking at guis
"hide_distance" "-15" // distance to offset weapon when talking to npcs or looking at guis
"weapon_scriptobject" "weapon_flashlight"
"def_melee" "damage_flashlight"
"melee_distance" "48"
"ammoType" ""
"ammoRequired" "0"
"clipSize" "0"
"mtr_flashShader" "lights/flashlight5"
"flashColor" "1 1 1"
"flashTime" "0.016"
"flashRadius" "400"
"silent_fire" "1"
"flashAngle" "22.0"
"flashTarget" "0 0 1280"
"flashUp" "0 640 0"
"flashRight" "-640 0 0"
"flashPointLight" "0"
"snd_acquire" "flashlight_pickup"
// MP
"skin_on" "skins/models/weapons/flashlight_on"
"skin_on_invis" "skins/models/weapons/flashlight_on_invis"
"skin_off" "skins/models/weapons/flashlight_off"
"skin_off_invis" "skins/models/weapons/flashlight_off_invis"
}
entityDef moveable_item_flashlight {
"inherit" "weapon_flashlight"
"spawnclass" "idMoveableItem"
"density" "0.05"
"friction" "0.2"
"bouncyness" "0"
}
model worldmodel_flashlight {
mesh models/md5/items/flashlight_world/worldflashlight.md5mesh
anim raise models/md5/items/flashlight_world/flashlight_idle.md5anim
anim idle models/md5/items/flashlight_world/flashlight_idle.md5anim
anim aim models/md5/items/flashlight_world/flashlight_idle.md5anim
anim fire models/md5/items/flashlight_world/flashlight_idle.md5anim
anim reload models/md5/items/flashlight_world/flashlight_idle.md5anim
anim noammo models/md5/items/flashlight_world/flashlight_idle.md5anim
anim putaway models/md5/items/flashlight_world/flashlight_idle.md5anim
}
model viewmodel_flashlight {
mesh models/md5/items/flashlight_view/viewflashlight.md5mesh
offset ( -7 2 16 )
anim raise models/md5/items/flashlight_view/raise.md5anim {
frame 1 sound_weapon flashlight_raise
}
anim idle models/md5/items/flashlight_view/idle.md5anim
anim fire1 models/md5/items/flashlight_view/swing1.md5anim
anim fire2 models/md5/items/flashlight_view/swing2.md5anim
anim putaway models/md5/items/flashlight_view/lower.md5anim
anim reload models/md5/items/flashlight_view/pushbutton.md5anim
anim noammo models/md5/items/flashlight_view/idle.md5anim
}
entityDef damage_flashlight {
"damage" "40" //may31 -Tim may be too high
"kickDir" "-1 0 0"
"mtr_blob" "genericDamage"
"blob_time" "300"
"blob_size" "400"
"blob_offset_x" "400"
"gib" "0"
"smoke_wound_flesh" "burstysquirt.prt"
"knockback" "20"
"push" "15000"
"kick_time" "400"
"kick_amplitude" "1"
"dv_time" "100"
"snd_flesh" "flashlight_impact"
"snd_metal" "monster_zombie_fat_wrench"
"snd_ricochet" "monster_zombie_fat_wrench" // need this
"snd_stone" "monster_zombie_fat_wrench"
"snd_wood" "flashlight_impact"
"snd_cardboard" "flashlight_impact"
"snd_glass" "monster_zombie_fat_wrench"
//
"snd_liquid" "bullet_impact_liquid"
"snd_plastic" "flashlight_impact"
"snd_hit" "flashlight_impact" // TEMP
"snd_miss" "fist_whoosh" // TEMP
"snd_hit_berserk" "fist_gorepunch"
}
material lights/flashlight5broken
{
lightFalloffImage makeIntensity( lights/flashoff.tga )
{
map lights/flashlight5broken.tga
zeroClamp
//rotate time * -.01
//colored
rgb xray02table[ time * .5 ] * parm3
}
}
material lights/flashlight5
{
lightFalloffImage makeIntensity( lights/flashoff.tga )
{
map lights/flashlight5.tga
zeroClamp
//rotate time * -.01
//colored
rgb bathroomtable[ time * .05 ] * parm3
}
}
material lights/flashlight5gore
{
lightFalloffImage makeIntensity( lights/flashoff.tga )
{
map lights/flashlight5gore.tga
zeroClamp
//colored
rgb bathroomtable[ time * .05 ] * parm3
}
}
material models/items/flashlight/flare
{
translucent
deform sprite
{
blend
add
map models/items/flashlight/flare.tga
}
}
material models/items/flashlight/beam1
{
translucent
deform tube
{
maskcolor
map makealpha(models/items/flashlight/beam1.tga)
// scroll time * 3 , time * 0
forcehighquality
}
{
blend gl_dst_alpha, gl_one
maskalpha
map models/items/flashlight/dust
scale 4 , 4
rotate time * -.02
scroll time * .001 , time * .001
}
}
material models/items/flashlight/flare2
{
translucent
deform sprite
{
blend
add
map models/items/flashlight/flare2.tga
}
}
material models/items/flashlight/beam2
{
translucent
deform tube
{
maskcolor
map makealpha(models/items/flashlight/beam1.tga)
// scroll time * 3 , time * 0
forcehighquality
}
{
blend gl_dst_alpha, gl_one
maskalpha
map models/items/flashlight/dust
scale 4 , 4
rotate time * -.02
scroll time * .001 , time * .001
}
}
material models/items/flashlight/bulb
{
translucent
{
blend
add
map models/items/flashlight/bulb.tga
}
}
skin skins/models/weapons/flashlight_off
{
models/items/flashlight/flare textures/common/nodraw
models/items/flashlight/beam1 textures/common/nodraw
models/items/flashlight/flare2 textures/common/nodraw
models/items/flashlight/beam2 textures/common/nodraw
models/items/flashlight/bulb textures/common/nodraw
}
skin skins/models/weapons/flashlight_off_invis
{
models/items/flashlight/flashlight2 models/items/flashlight/flashlight2_invis
models/characters/player/arm2 models/characters/player/arm2_invis
models/items/flashlight/flare textures/common/nodraw
models/items/flashlight/beam1 textures/common/nodraw
models/items/flashlight/flare2 textures/common/nodraw
models/items/flashlight/beam2 textures/common/nodraw
models/items/flashlight/bulb textures/common/nodraw
}
skin skins/models/weapons/flashlight_on
{
}
skin skins/models/weapons/flashlight_on_invis
{
models/items/flashlight/flashlight2 models/items/flashlight/flashlight2_invis
models/characters/player/arm2
models/characters/player/arm2_invis
}